Mods

Super-simple summary guide
If you ignore the rest of this page and follow only these steps, you should do alright:


 * 1) level greys to 12 => if no speed, delete
 * 2) level greens to 9, then to 12 if +3 speed => if less than 6 speed and left-side mod (square, diamond, circle), delete. If less than 4 speed and triangle/cross, delete
 * 3) level blue to 6, then to 12 if +3 speed => target 9 for left-side, 6 for triangle/cross
 * 4) level purple to 3, then to 12 if +3 speed => target 12 for left-side, 8 for triangle/cross
 * 5) level gold to 12 if showing +3 speed to begin with => target 14/15 for left-side, 9/10+ for triangle/cross

Notes:
 * mods that meet colour targets are candidates for further slicing. However, even those that do not meet targets may be useful until overall mod depth increases.
 * delete mods below target for colour:
 * left-side: less than 8 (increase threshold as mod depth increases)
 * triangle/cross: less than 6 (increase threshold as mod depth increases)
 * keep all speed primary arrows
 * lower threshold for triangle/cross (8%,14%) versus left-side (square 23%, diamond 22%, circle 24%) due to rarity. See https://www.swgoh.life/mods.html

How to process mods in bulk

 * 1) Show all mods (not just unassigned)
 * 2) Delete mods with 'bad' primaries (see section below)
 * 3) Process grey mods:
 * 4) Level greys to 12
 * 5) Sort by speed
 * 6) Delete those with either no speed or those below speed threshold (e.g. delete 3-speeds as your mod depth increases)
 * 7) Level remaining mods to 15 and slice. Do mod battles to get slicing materials until all greys processed
 * 8) Process green mods
 * 9) Level all to 3
 * 10) Level mods with speed to 12
 * 11) Delete mods below speed threshold (e.g. 5, unless other secondaries are good)
 * 12) Level remaining mods to 15 and slice. Do mod battles to get slicing materials until all greens processed
 * 13) Repeat above for blue. Speed threshold: 8
 * 14) Repeat above for purple. Speed threshold: 10
 * 15) Repeat above for gold. Speed threshold: 10. Before slicing to 6E, use Crouching Rancor mod slicing suggestions

Note:
 * if you've got a backlog of mods, and want to start using them more quickly, you may want to process only your Grey 5s, Blue 10s and Purple 15s first, and then go back and do you Grey 4s, Blue 8-10s, Purple 10-14s, etc.
 * you may want to keep mods with less than your lowest speed threshold until you have better mods to replace them

Quick tips

 * Decide on minimum speed threshold when all 4 stats shown: 3, 4, or 5 speed. Up the threshold when your 'mod depth' (average amount of speed for mods on all your toon) increases, see https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/1743686/#Comment_1743686
 * Ideally, you should have NO leftover mods. A mod not on a toon is doing nothing! However, you may want to keep good mods for future toons, but be realistic about how many you 'reserve' (most people have way too many because they lack confidence). These reserve mods can be kept on characters you don't use so that your inventory (unassigned mods) contains only those you need to process. Only equipped mods (those on characters) are considered by third-party tools.
 * Process triangles last. Hard to get good triangles (especially crit damage) with speed, so you will need to keep many without speed.
 * You should be slicing much more than doing challenges. Only do challenges when you have no good mods to slice!

What to sell

 * 4 dot or below
 * Defense primaries (except for on diamond of course. Only a few tanky toons like Fives may benefit from defense on other mods)
 * Accuracy primaries (except for a few niche cases). Found on: arrow, cross, triangle
 * Crit avoidance primaries (except for a few niche cases). Found on: arrow, cross, triangle
 * Mods with all stats showing which meet the following criteria (unless high speed):
 * Speed set with no secondary speed
 * Potency set with no secondary potency
 * Tenacity set with no secondary tenacity
 * Offense set with no secondary offense

Additionally, a quick checklist:

There is also an over-abundance of the following, so you can sell once you have a few spare:
 * health circle - use described here: https://www.reddit.com/r/SWGalaxyOfHeroes/comments/8mf6xm/when_to_use_health_primary_circle/
 * health triangle
 * health cross
 * health arrows
 * protection arrows

Slicing
Slicing Quick Tips
 * Prioritise speed set mods as these go on toons that need speed the most
 * Only slice mods with high Speed secondaries as per table below
 * Offense, Defense, and Crit Damage primaries give the best returns on slicing
 * Offense %, Defense %, Potency %, and Health % secondaries give the best returns on slicing

When to slice
After leveling to 12 - NOT 15! Leveling from 12 to 15 only improves primary stat! However, you need to level to 15 before slicing.

Primary criteria: existing speed
Note: generally slice from E to A to maximise benefit from slicing materials, so for example, slice Grey 4s before Green 7s.

Note:
 * Number in brackets is for lower mod-depth.
 * Just because a mod is unworthy is slicing does not mean it should be sold, as may have other stats that are good, or can be placed on lower toons.
 * A few exceptions, see Toons that need no speed, etc. You may also want to keep a 3 Grey or 4 Green if the other secondaries are good and synergistic - but you're taking more of a risk/potential waste or resources.
 * speed arrows should only be sliced considering complementary stats (see below)

Down and Dirty mod Guide

A more ambitious guide, once you have more mod depth (see image):



Secondary criteria: complementary stats

 * Give priority to mods with complementary stats.
 * Complementary means the number of secondaries that fit the set or primary (where applicable - diamonds will always have defense, but we don't want defense on attackers per say).

For example:
 * Speed set with speed primary or secondary => aim for 1 match, always 1/4 chance
 * Crit chance / Crit damage / Offense => aim for 2+ matches
 * Crit avoid, health, protection, defense, tenacity => aim for 3+ matches

Note:
 * always avoid defense primaries - but defense secondaries okay
 * offense % better than flat offense with relics

Third criteria: stat value
See table of maximum value for stats: https://gaming-fans.com/star-wars-goh/swgoh-101/swgoh-101-comprehensive-mod-guide/swgoh-101-mod-guide-primary-secondary-stats/

No speed characters
Why = auto-taunt, tm-gain, assist, counter-attack

Links

 * Toons that dont need fast mods
 * What characters need no speed
 * Characters that doesn’t need any kind of speed mods
 * TM-gain characters
 * What are the "exceptions to the rule" of speed arrow mods?

Toons that need high speed
Essential and relatively accessible (DR, Wat, etc. excluded):


 * Genosian Brute Alpha - utility
 * BB8 - Secret intel and illuminated destiny
 * R2D2 - to put toons under stealth and force focus on tank
 * BSF - supercharges EP with debuffs
 * Count Dooku - to put others under stealth and forcing focus on taunt
 * Nute - get extortion out
 * Sion - to get to held by hatred before Spy one-shots
 * Shaak Ti - for cleanse and other utility
 * Jango
 * Rex
 * CLS
 * Padme

Reasons for speed:
 * TM train - e.g. Stark, Vader, FOO
 * taunt - e.g. Bossk
 * debuff - e.g. BSF, DR
 * specials - e.g. JKR with Mark, Dooku, Nute
 * general utility - e.g. BB8

Star Wars Galaxy of Heroes - Character Stats - The base character speeds are a good guide, however, the focus should generally be on support characters that set up TM trains, though there are other cases where a non-support character needs to be fastest.

Videos
Top 25 Characters to mod the Fastest

Health primary (not speed) toons
Defence and Tenacity primaries are usually obviously, i.e. tanks Health though could be for attackers or healers FOX	? https://forums.galaxy-of-heroes.starwars.ea.com/discussion/224846/first-order-executioner-mods#latest GG	? Dakka	? Padme	? Chirrut Savage Bastilla Baze All nightsisters Barriss https://www.reddit.com/r/SWGalaxyOfHeroes/comments/8mf6xm/when_to_use_health_primary_circle/dznvuif/
 * Asajj
 * Ventress
 * Barriss Offee
 * CT-5555 Fives (GK Lead)
 * Captain Han Solo (TB)
 * Chirrut Imwe
 * Darth Sion Darth Traya Ewok Elder Hermit Yoda Imperial Probe Droid Kylo Ren Unmasked Luminara Unduli Nightsister Zombie Old Daka Scariff Rebel Parhfinder Sith Marauder Talia Vandor Chewbacca Visas Marr

Crit Damage or Offense
Summary (dubious reliability): Note: 20%/85% figures from a single source and not confirmed elsewhere. Others have much higher threshold, e.g. 40% to prefer CD over offense. It is assumed that with higher relative offense, a lower CC threshold is required to prefer CD over offense.

This spreadsheet which considers obvious as a variable seems more precise: Mods


 * Critical Damage vs. Offense: How to determine which to use!
 * SWGOH - Complete Guide For Mods - Offence vs CD Mods - Sets + Primaries - Find Out Which Is Better
 * SWGOH Tutorial: Mod Damage Optimization

Defense mods

 * "When maximizing for survivability on a character, you almost always want some kind of balance between defense and health/protection. There are very few cases where modding for 4 health primaries with 3 health sets maximizes survivability better than 4 health primaries w/ 1-2 health sets and 1-2 defense sets"
 * "This shows you that the most effective way to add % defense to a character is from the set bonus, whereas the most effective way to add health to a character is from mod primaries. For secondaries the effectiveness is in between and will vary depending on the base stats and mod stats."


 * Nuanced Analysis on the uses of Defense Sets and Defense Secondaries
 * New Tool: Calculate Your Ideal Defense Mods
 * Defense vs Health/Protection Mods
 * Why Defense Sets are Better than Health Sets on Padme + GR Characters

Buying from mod store
You should be satisfied if ANY of the stats increase, not just one like speed, as you will encounter disappointment otherwise and blow many credits
 * The mods here are VERY expensive. Only buy gold mods with all stats showing. Also preferred are mods with lower drop rates, particularly triangles and crosses.
 * When to buy mods? Should you purchase Mods from the Mod Shop?

Examples of possible mods to buy
For generic damage dealers:
 * Offense set Offense primary cross with:
 * 5 speed
 * Offense flat
 * Crit chance
 * Potency


 * Any set Crit damage primary triangle with:
 * Any speed
 * CC
 * Offense flat
 * Offense %

Smuggler's Run Resource Event (AKA Mod Heist)
Strongly recommend you get 5 smugglers to 6 stars. Han, Chewy Enfys can carry the team if you have them. The easiest smugglers to get (other than Raid Han) are:
 * Qira - Cantina 3-B - 10 energey
 * L3 Cantina 5A or Veteran Chewie or Veteran Han also on level 5 cantina nodes (now) - 12 energy. The latter two are needed for RJT, so recommended them over L3
 * Young Lando

Modding your entire roster
My approach to roster remodding - an in depth guide to optimize your mods for GA and TW

Tools

 * Mods Manager
 * Grandivory's Mods Optimizer - how to use:
 * GrandIvory's Mod Optimizer ShowCase
 * SWGOH - How I MOD - Optimization

Articles

 * SO: Mods
 * SWGoH 101: The Comprehensive Mod Guide
 * Mods Episode 1: farming
 * Mods Episode 2: Squad mods
 * Star Wars: Galaxy of Mods
 * A simple companion guide
 * Nyyk's Mod Farming Guide for the Credit-Poor
 * Great big guide to mods

Videos

 * Playbook's playlist on modding
 * SWGOH - Complete Guide For Mods - Farming/Leveling/Slicing
 * Huge Modding Mistakes You're Making + How To Get GOOD at Mods! - interview with Mikayas
 * The 5 Rules of Mods: All the knowledge you need to be an #SWGOH mod master
 * How to Get High Speed Secondary Mods F2P! Mod Guide 2019 - Must Watch!