Padme

= How to counter =
 * SWGoH: Counter Padme and Galactic Republic Counters
 * Beating Padme with GAS

CLS
Need Chewpio

GAS 501st
NOT a good counter, as can lose heaps of banners.

Traya
= Team comps =


 * Padme, JKA, GK are the core.
 * Ahskoka usually 4th
 * GMY fight against GAS
 * C3P0 fifth against DRM
 * JKR fifth against JKR
 * Most people run slow against DRM and fast against GAS

Fast Padme
Fast comp: Modding Padmé GR team for arena

Slow Padme
Focus is taking out DR + Malak teams with 'Slow Padme'. Against other teams, you'll want a faster Padme and different modding. However, Padme's best value is as a DR-Malak counter.

Modding for Slow Padme

Notes:
 * some people suggest GK fastest (after GMY, C3PO or other fifth) but that is too much a sacrifice of tankiness and poor use of speed mods. It is recommended only for C3PO teams (https://www.youtube.com/watch?v=0K6TRlYaQfQ). Better is GMY/fifth, Ahsoka, JKA, GK, Padme. Ahsoka before GKA because she removes buffs, however, not a huge problem if JKA is faster.
 * Padme needs to be slower than enemy Bastilla, that is all
 * When fighting DR/Malak with Padme, Padme should be the slowest on your team and all other characters should be at least 15 faster than her (Ahsoka gets +50 speed when with JKA so keep that in mind). so a sweet spot is like, Padme between 230-240 speed, GK 255+, Anakin 255+, Ahsoka 270 (so about 220 before her unique)+, 3PO 270+

Key points

 * Padme team is great to mod because it is NOT speed intensive
 * Turn/speed order - slowest to fasts:
 * 1) Padme
 * 2) Ahsoka - note gets +25 speed from unique, increased to 50 when she has crit immunity
 * 3) Anakin
 * 4) Kenobi
 * 5) C3PO or sub Yoda, R2D2. If zariss, her speed doesn't matter, just needed for unique zeta
 * Example speeding:
 * 1) Padme: 230
 * 2) Ahsoka: 216 - gets 25 from unique, possibly 50,, Most people seem to count 50, not 25 so 235 (max 260)
 * 3) Anakin (270) - 265
 * 4) Kenobi 280 - probably too high! - 270
 * 5) Yoda (261)

Turn order

 * 1) Padme cleanse - target sith trooper. He will lose taunt but regain it again? Normally, c3PO would call assist against Sith Trooper to clear taunt, so how does the below change in his absence?
 * 2) GK mass assist on HK47
 * 3) Anakin finish of HK47, use basic if low health, otherwise AOE
 * 4) GMY use special on BSF
 * 5) Ahsoka use special on BSF if still alive, or Darth Revan
 * 6) Kill Darth Revan. If you can land healing immunity on Darth Malak, DM's health won't equalise (DR's will though) - thus it helps you kill Darth Malak
 * 7) Anakin should use basic and Padme stun on Malak until dead. GK will more than likely die.

Notes:
 * never use yoda's aoe in case it crits on malak
 * use GK cleanse/retribution special to clear taunt from Malak
 * Also, you Padme needs to be a bit slower than you think. You CANT put her TOO close on speed than the rest, because if someone like HK does AOE (he will) and expires the fear, your toons will get speed-down as a debuff, so you need to account THAT in the equation of turn-orders. I like to put her 25 speed less than my Anakin. He is 235, so my Padme is 207. Slow AF, but works like a charm. (Modding Padmé GR team for arena)

Thoughts on fast yoda (faster than DR)

 * Thoughts on running fast yoda (faster than enemy DR): https://www.reddit.com/r/SWGalaxyOfHeroes/comments/gpcchu/padme_squad_arena_modding_help/
 * The only prob with fast yoda is that you may need to compromise on a lot of offense

Padme

 * Ideally, should have health arrow. And all health primaries.
 * Should be slower than enemy Malak

Anakin
https://www.reddit.com/r/SWGalaxyOfHeroes/comments/dtbubs/trouble_modding_jedi_knight_anakin_against_darth/
 * Potency near 90-100. Probably need potency cross
 * Prefer offense over crit damage due to Malak crit immunity.
 * in-game recommends CC/CD, but offense better against malak and those with crit immunity, https://www.reddit.com/r/SWGalaxyOfHeroes/comments/fuxx0u/how_to_mod_jedi_knight_anakin/
 * https://swgoh.gg/characters/jedi-knight-anakin/data/mods?filter_type=guilds_100_raid :
 * Offense set and a health/cc/potency set
 * Crit damage triangle
 * Offense or potency cross
 * Basically for malak you want potency cross and offense set, but for other comps offense cross and cd set may be better - depends on whether they have crit immunity - so not aganst good padme teams or gk revan teams
 * health circle too, https://forums.galaxy-of-heroes.starwars.ea.com/discussion/229918/jedi-knight-anakin-mods

Ahsoka

 * offense primaries
 * gets +25 speed from unique, increased to 50 when she has crit immunity

Dos

 * Use JKA's basic, unless Malak is dead. The protection up and offense up from his aoe nice (and tempting!), but the crit chance up is very bad against Malak. Only use AOE if it looks like you're about to lose anyway and it's a last ditch effort.
 * Leave Malak to last as do not want to crit against him and get fear

Donts

 * Use Padme's cleanse while fear 'is on the board' because the ally with fear will not get protection up. This is why it is important that Padme is slowest.
 * Go against Drevan, BSFs that are slower than your team

On defense
Sub zBariss for GMY/C3PO

Phase 1

 * They resist all debuffs when they have protection up, which means they are constantly resisting the defense down which slows down the annihilate cool-down timer
 * May need Barriss or another GR healer as Nihilus goes under protection and Ahsoka special not enough

Phase 2

 * Greatest damage potential - if you get the opportunity! But not the highest or quickest P2 team

Phase 3

 * GK should get isolate. Could also sub Nest to get isolate too.
 * Padme, JKA, Ahsoka, GK, R2D2(for number crunch)/other
 * Want JKA to stand alone first

Hstr 7% of P3 with Padme (full galactic republic)