DS Geo TB

= Other guides =
 * Interactive map
 * Territory battles
 * Squads to avoid using
 * 16/16 Combat mission waves and Special Mission - Phase 1 Dark Side Geonosian Territory Battles



= Phase 1 =


 * SWGOH - DS Geo TB Phase 1 - Combat Guide - Get Consistent Max Waves On Your Combat Missions!

CM1 (Droid factory, top-left territory)

 * Geo bugs with GBA, Dooku or Assaj

CM2 (top-left territory)

 * Bounty Hunters with Jango
 * Nightsisters

CM3 (Canyons, bottom-left territory)

 * DR with Malak - can use EP as lead if DR is platooned
 * MT lead Nightsisters with Spirit
 * Traya Trio with EP, Vader or Thrawn
 * KRU-lead FO

CM4 (bottom-left territory)

 * As per CM3

SM (bottom-left territory)

 * SWGOH - DS Geo TB Phase 1 - Special Mission Guide - Beat The P1 Special Mission Reliably Every Time!
 * Phase 1 - Nute Special Mission DS Geo TB - using Wat
 * Guide to Clearing the Dark Side Geonosis TB Special Mission in Phase 1
 * Geo TB P1 Nute Special Mission: Use Dooku or Wat not Magnagaurd - using Dooku

= Phase 2 =

CM1 (Core Ship Yard, top-middle territory)

 * HT and Chimera, and sacrifical ships

CM2 (Fleet)

 * Strongest fleet, geos or empire

CM3 (middle)

 * DR
 * Bossk BH with Jango
 * FO

CM4 (middle)

 * as per CM3

CM5 (middle)

 * Assaj and Dooku
 * Dooku/Asajj special mission

CM6 (bottom)

 * GG droids
 * Traya
 * Nightsisters, MT Lead with Wampa or THrawn (no Assaj)

CM7 (bottom)
As per CM7

SM (bottom)
SWGOH - DS Geo TB Phase 2 - Special Mission Guide - Squash The Acklay!


 * Geo bugs

= Phase 3 =

Contested Airspace
Phase 3 - No HT - Fleet Double Win - Geo DS TB

Wat Tambor special mission

 * Spread ability block around. Ability block order: AOE (Arc before Sargeant before Vanguard), Other Jedi (Kit Fisto, Eth Koth, etc.), Medic
 * Not every AB will land due to high tenacity on enemies, so allow 2-3 turns to land. If your mods are better, allow 1-2 turns.
 * Use Blind from Sun Fac where possible
 * Call Soldier with Poggle and call Poggle with everyone else
 * Use Soldier's basic rather than special to apply tenacity down to give more change of AB landing
 * Use GBA's Conscription at the end of each wave
 * Try to get Poggle to kill as get offense bonus

Wave 1

 * Just spread ability block around. Should be easy.

Wave 2

 * Only hit Shaak Ti with toons that dispel or stealth: Poggle or Spy

Wave 3

 * Use Poggle's first special to dispel Windu's shatterpoint if it lands on anyone but Brute
 * Make sure you are only using basics at the end of the wave to prepare for wave 4

Wave 4

 * Use Hailfire tank at the start of the battle
 * Droid Caller should be used early at the start of wave to increase TM. Make sure Brute is out before you call it as you won't get him back while the Droid is there.
 * AOErs (Arc, Sargeant, Vanguard) use their AOE on second turn, fortunately! So you can DroidCaller after their basics, but before their aoes if it would benefit more TM-wise
 * Kill order: Arc, CS, Vanguard, Aayla, Commander...

Videos

 * WAT TAMBOR??? ONLY 1 RELIC
 * DS Geo TB Phase 3 - Special/Wat Tambor Mission Guide
 * LVT | DS GEO | WAT TAMBOR Special Mission | Low Gear Guide
 * Acklay and Wat missions easier now! Win with reworked Geos! - ignore McMole's advice to focus on Commander in wave 4 because your priorities should be the AOE. Only AB Commander before he's about to take his turn.

= Phase 4 =

CM2
= More videos =