Galactic Conquests

This page covers bosses and data disc combinations that are super helpful. See Galactic Challenges for coverage of feats that may need to be obtained, such as "remove 500% turn meter" and enemy mechanices.

= Data disk combinations =
 * Galactic Conquest Combos

Post Deployable Cooldown Systems nerf
Note: Deployable Cooldown Systems, Dread and Quickening will be replaced with Entrenched, Convor's Agility and Future Vision:
 * Future Vision: Foresight after gaining 10 buffs
 * Entrenched: Protection up at the start
 * Convor: extra evasion and tm gain on evade

Possible new combinations:
 * Zealous Ambition (doesn't just apply to healers now) and Vitality
 * Convor and Future Vision
 * TM gain or Remove TMR more important now

Essential (8)

 * Defensive buffs 2
 * Offensive buffs 2
 * Heal over time 1
 * deployable cooling systems 10-15% 1
 * Stacking offense 5% 2

Flex (4)

 * Decay: turn meter 6.5% 1 - good for remove TM feats, but also control
 * Leader's resolve 82% 65% 49% 24% 3 - highly recommended when you want your leader to go first
 * Additional Cooling Systems 1 - extra cooldown decrease chance, but one may be enough though
 * Dread 4

= What to spend currency on? =
 * value of conquest currency
 * Best way to spend conquest credits?
 * What are you doing with your extra conquest currency? - buying Razor Crest shards or R8 Scavenger mats might be the best option

Buy RC shards?
No - Apparently poor value: RC blueprint price from wandering scavenger

Buy impulse detector
No. Don’t buy impulse detectors from the conquest store or jawa

= Planning = N.B you don't need to complete all feats to get the highest gear box, so leave the tricky ones (like remove 700% turn meter) to last

It is essential to review the feats in order to maximise the use of energy, stamina, roster and data disk choices. The three types of feats:
 * event: these are generally easy to achieve, but make sure you use both light/dark side of your roster
 * sector: some easy, others require specific team compositions. Fortunately, you don't have to always win battles to achieve these feats.
 * boss feats

Check how many keycards are rewarded for each feat, as generally boss feats reward significantly less than sector feats, so it's not worth chasing a difficult boss feat if a sector feat is easier.

Also consider:
 * Is there a list of which squads are best to beat certain feats in Conquest?
 * Let's talk about these Conquest reward boxes...

First conquest
Event feats (9 keycards each):
 * Lucky Shot: Score at least 750 Critical Hits
 * Live in Light: Win 35 battles with a full squad of Light side units
 * Dabble in Darkness: Win 35 battles with a full squad of Dark side units Ima: 19 to go
 * Grand Victory: Defeat at least 400 enemies
 * Unguard: Win 10 battles with no Tanks in your squad

Sector feats:


 * Sector 3 (10 keycards each):
 * Wreak Havoc: Inflict at least 50 debuffs on enemies
 * All Sith: Win at least 7 battles with a full squad of Sith units
 * Bombs Away: Inflict at least 50 Thermal Detonators on enemies Ima: 50 to go


 * Sector 4 (10 keycards each):
 * Lucky Shot: Score at least 100 Critical Hits
 * One by One: Inflict Marked on at least 20 enemies ima: 20 to go
 * Disarmed: Win 5 battles with no Attackers in your squad ima: 5 to go


 * Sector 5 (15 keycards each):
 * Fleet-footed: Evade at least 50 attacks
 * The Slow Game: Inflict at least 200 Damage Over time effects on enemies
 * Grand Victory: Defeat at least 100 enemies

'''Rui - event and sector feats: 9 10, 10 15, 15 total = 59 current required: 425 - 369 = 56'''

Boss feats:


 * Sector 3 (4 each):
 * No Old Republic: Win without using any Old Republic characters in your squad
 * Lucky Shot: Score at least 30 Critical Hits - TODO: rui and ima (add Phasma to JKR)
 * Flawless Victory: Win without losing any units


 * Sector 4 (5 each):
 * Hindered Movement: Remove from enemies at least 700% Turn Meter (total)
 * Opportunistic Advance: Attack out of turn at least 20 times rui todo - use cls
 * Unsupportive: Win without using any Support units in your squad rui todo - CLS?


 * Sector 5 (6 each):
 * Guarded Assault: Win without losing any Attackers ima
 * Recovery Expert: Recover at least 300,00 points of Health ima
 * Score at least 10 critical hits in a row during ally turns rui todo - FO? ima

= Data disk recommendations =
 * You can beat Conquest with less then 2mil GP
 * I made a list of tips to efficiently and easily beat conquest!
 * Conquest Data Disks

Infinite TM
There is a 3 defensive/offensive buffs at turn start discs. If you include some cooling system datadiscs, GMY, vader, han, cls+chewpio get unlimited turns. (Bossk also gets unlimited frenzy healing) You just have to survive until gmy or vader get a turn. I recommend throwing in GBA. Just watch out for modifiers like 100% counter but vader's AOE sometimes doesn't cause it.

= Feats =
 * Both sector and boss feats are covered here
 * For a list of all feats see: Conquest feats
 * The Bosses section on this page covers some feats as well, but it also focuses on enemy mechanics

Fleet-Footed (Evade at least N attacks)

 * Tip to evade 50 times

Critical hits

 * Vader
 * Phasma
 * CLS

Opportunistic Advance (Attack out of turn N times)

 * CLS
 * JKR
 * Clones

Multiple kills in one turn

 * BSF Wild Lightning after DR shock after getting health down
 * Wat activate dots with Vader lead

Consecutive turns
Using Deployable Cooling Systems
 * EP/Vader TM train
 * Yoda

Hindered Movement (remove turn meter)

 * Empire, especially Moff Gideon, Moff Tarkin and Thrawn. Vader lead also removes TM.
 * Decay Turn Meter disks with toons that do lots of aoes (GG) or out of turn attacks.

Gaining Advantage
Options:
 * First Order
 * Chewpio
 * Use yoda against first order, steal their buffs, and spread them to the team
 * Add Phasma to any team

Links:
 * Conquest Gain Advantage feat

Unguarded (no tanks in squad)

 * Padme, GMY, GK...
 * EP, BSF...

= Bosses =

Normal

 * Sector 1 Boss Feats vs Traya

Hard

 * Hard Sector 1 Boss Feats vs Traya
 * GUIDE | SECTOR 1 BOSS HARD CONQUEST - ALL FEATS WITH A SINGLE TEAM

Normal

 * Sector 2 Boss Feats vs Beskar Mando (BAM)

Hard

 * Hard Sector 2 Boss Feats vs Beskar Mandalorian
 * Galactic Conquest Hard - Sector 2 Walkthrough

Normal

 * Sector 3 Boss Feats vs Darth Revan

Bombs away sector feat: Conquest: S3 Bombs Away feat with relatively weak BH/ no jawas

Hard

 * Hard Sector 3 Boss Feats vs Darth Revan

Normal

 * Sector 4 Boss Feats vs Sith Eternal Emperor

Hard

 * Hard Sector 4 SEE Boss Feats vs Sith Eternal Emperor

Normal

 * SWGOH Conquest Sector 5: How to Easily Beat Jedi Master Luke (JML) and get the Dots reward


 * Sector 5 Boss Feats vs Jedi Master Luke

Hard

 * Hard Sector 5 JML Boss Feats vs Jedi Master Luke Skywalker

= More videos = Galactic Conquest walkthroughs