Galactic Conquests

This page covers bosses and data disc combinations that are super helpful.

= Post Deployable Cooldown Systems nerf = Conquest is much, much harder now! It harder to move first, and sometimes to even get a turn. The following discs are far more important: On topic: [https://www.youtube.com/watch?v=Rz2PMKQykj8 This NEEDS to Be Fixed in Conquest ASAP! - Best Data Disks to Use Now in Galaxy of Heroes?]
 * Leader's Resolve - so you can go first!
 * Turn meter gain with buffs - so you get more turns. The TMR ones are okay, but not as good.
 * Stacking offense

Nerf details
Deployable Cooldown Systems, Dread and Quickening will be replaced with Entrenched, Convor's Agility and Future Vision:
 * Future Vision: Foresight after gaining 10 buffs
 * Entrenched: Protection up at the start
 * Convor: extra evasion and tm gain on evade

Possible new disc combinations
Note: some of these, such as Zealous Ambition, don't work with all teams, so you will still want some more generic discs.
 * Zealous Ambition (doesn't just apply to healers now) and Vitality
 * Convor and Future Vision
 * TM gain or Remove TMR more important now:
 * Turn meter 3.3% 1

Updated guides
Skelutrix and BitDynasty saves us from ruin!

Read this:
 * How to get max rewards on hard conquest without any GL
 * Check the strategy flair for possibly more tips

Skelutrix

 * SECTOR 1 BOSS HARD CONQUEST GUIDE - ALL FEATS
 * SECTOR 2 BOSS HARD CONQUEST GUIDE - ALL FEATS
 * SECTOR 3 BOSS HARD CONQUEST GUIDE - ALL FEATS
 * SECTOR 4 BOSS HARD CONQUEST GUIDE - ALL FEATS
 * SECTOR 5 BOSS HARD CONQUEST GUIDE - ALL FEATS

BitDynasty

 * Hard Sector 1 Boss Feats vs Padme
 * Hard Sector 2 Boss Feats vs GAS
 * Hard Sector 3 Boss Feats vs CLS
 * Hard Sector 4 Boss Feats vs Rey
 * Hard Sector 5 Boss Feats Guide vs SLKR

Others

 * Galactic Conquest - Sector 1 Boss Feat Is Tricky!
 * Non GL solution to conquest sector 3 CLS boss fight?

= Data disk combinations =
 * Galactic Conquest Combos

Essential (8)

 * Defensive buffs 2
 * Offensive buffs 2
 * Heal over time 1
 * deployable cooling systems 10-15% 1
 * Stacking offense 5% 2

Flex (4)

 * Decay: turn meter 6.5% 1 - good for remove TM feats, but also control
 * Leader's resolve 82% 65% 49% 24% 3 - highly recommended when you want your leader to go first
 * Additional Cooling Systems 1 - extra cooldown decrease chance, but one may be enough though
 * Dread 4

= What to spend currency on? =
 * value of conquest currency
 * Best way to spend conquest credits?
 * What are you doing with your extra conquest currency? - buying Razor Crest shards or R8 Scavenger mats might be the best option

Buy RC shards?
No - Apparently poor value: RC blueprint price from wandering scavenger

Buy impulse detector
No. Don’t buy impulse detectors from the conquest store or jawa

= Planning = N.B you don't need to complete all feats to get the highest gear box, so leave the tricky ones (like remove 700% turn meter) to last

It is essential to review the feats in order to maximise the use of energy, stamina, roster and data disk choices. The three types of feats:
 * event: these are generally easy to achieve, but make sure you use both light/dark side of your roster
 * sector: some easy, others require specific team compositions. Fortunately, you don't have to always win battles to achieve these feats.
 * boss feats

Check how many keycards are rewarded for each feat, as generally boss feats reward significantly less than sector feats, so it's not worth chasing a difficult boss feat if a sector feat is easier.

Also consider:
 * Is there a list of which squads are best to beat certain feats in Conquest?
 * Let's talk about these Conquest reward boxes...

First conquest
Event feats (9 keycards each):
 * Lucky Shot: Score at least 750 Critical Hits
 * Live in Light: Win 35 battles with a full squad of Light side units
 * Dabble in Darkness: Win 35 battles with a full squad of Dark side units Ima: 19 to go
 * Grand Victory: Defeat at least 400 enemies
 * Unguard: Win 10 battles with no Tanks in your squad

Sector feats:


 * Sector 3 (10 keycards each):
 * Wreak Havoc: Inflict at least 50 debuffs on enemies
 * All Sith: Win at least 7 battles with a full squad of Sith units
 * Bombs Away: Inflict at least 50 Thermal Detonators on enemies Ima: 50 to go


 * Sector 4 (10 keycards each):
 * Lucky Shot: Score at least 100 Critical Hits
 * One by One: Inflict Marked on at least 20 enemies ima: 20 to go
 * Disarmed: Win 5 battles with no Attackers in your squad ima: 5 to go


 * Sector 5 (15 keycards each):
 * Fleet-footed: Evade at least 50 attacks
 * The Slow Game: Inflict at least 200 Damage Over time effects on enemies
 * Grand Victory: Defeat at least 100 enemies

'''Rui - event and sector feats: 9 10, 10 15, 15 total = 59 current required: 425 - 369 = 56'''

Boss feats:


 * Sector 3 (4 each):
 * No Old Republic: Win without using any Old Republic characters in your squad
 * Lucky Shot: Score at least 30 Critical Hits - TODO: rui and ima (add Phasma to JKR)
 * Flawless Victory: Win without losing any units


 * Sector 4 (5 each):
 * Hindered Movement: Remove from enemies at least 700% Turn Meter (total)
 * Opportunistic Advance: Attack out of turn at least 20 times rui todo - use cls
 * Unsupportive: Win without using any Support units in your squad rui todo - CLS?


 * Sector 5 (6 each):
 * Guarded Assault: Win without losing any Attackers ima
 * Recovery Expert: Recover at least 300,00 points of Health ima
 * Score at least 10 critical hits in a row during ally turns rui todo - FO? ima

= Data disk recommendations =
 * You can beat Conquest with less then 2mil GP
 * I made a list of tips to efficiently and easily beat conquest!
 * Conquest Data Disks

Infinite TM
There is a 3 defensive/offensive buffs at turn start discs. If you include some cooling system datadiscs, GMY, vader, han, cls+chewpio get unlimited turns. (Bossk also gets unlimited frenzy healing) You just have to survive until gmy or vader get a turn. I recommend throwing in GBA. Just watch out for modifiers like 100% counter but vader's AOE sometimes doesn't cause it.

= Feats =
 * Both sector and boss feats are covered here
 * For a list of all feats see: Conquest feats
 * The Bosses section on this page covers some feats as well, but it also focuses on enemy mechanics

Fleet-Footed (Evade at least N attacks)

 * Tip to evade 50 times

Critical hits

 * Vader
 * Phasma
 * CLS

Opportunistic Advance (Attack out of turn N times)

 * CLS
 * JKR
 * Clones

Multiple kills in one turn

 * BSF Wild Lightning after DR shock after getting health down
 * Wat activate dots with Vader lead

Consecutive turns
Using Deployable Cooling Systems
 * EP/Vader TM train
 * Yoda

Hindered Movement (remove turn meter)

 * Empire, especially Moff Gideon, Moff Tarkin and Thrawn. Vader lead also removes TM.
 * Decay Turn Meter disks with toons that do lots of aoes (GG) or out of turn attacks.

Gaining Advantage
Options:
 * First Order
 * Chewpio
 * Use yoda against first order, steal their buffs, and spread them to the team
 * Add Phasma to any team

Links:
 * Conquest Gain Advantage feat

Unguarded (no tanks in squad)

 * Padme, GMY, GK...
 * EP, BSF...

= Bosses =

Normal

 * Sector 1 Boss Feats vs Traya

Hard

 * Hard Sector 1 Boss Feats vs Traya
 * GUIDE | SECTOR 1 BOSS HARD CONQUEST - ALL FEATS WITH A SINGLE TEAM

Normal

 * Sector 2 Boss Feats vs Beskar Mando (BAM)

Hard

 * Hard Sector 2 Boss Feats vs Beskar Mandalorian
 * Galactic Conquest Hard - Sector 2 Walkthrough

Normal

 * Sector 3 Boss Feats vs Darth Revan

Bombs away sector feat: Conquest: S3 Bombs Away feat with relatively weak BH/ no jawas

Hard

 * Hard Sector 3 Boss Feats vs Darth Revan

Normal

 * Sector 4 Boss Feats vs Sith Eternal Emperor

Hard

 * Hard Sector 4 SEE Boss Feats vs Sith Eternal Emperor

Normal

 * SWGOH Conquest Sector 5: How to Easily Beat Jedi Master Luke (JML) and get the Dots reward


 * Sector 5 Boss Feats vs Jedi Master Luke

Hard

 * Hard Sector 5 JML Boss Feats vs Jedi Master Luke Skywalker

= More videos = Galactic Conquest walkthroughs