GAC Strategy

= Approach =
 * 1) Scout opponent using swgoh.gg and DSR bot and write list of their best teams. DSR bot just gives you a guide of their overall strength
 * 2) Reserve counters to their best teams for offense. Use counter bot (ideal) and other lists. bot: =counter
 * 3) Put best defence teams split between front territories
 * 4) Use as much cheese and unconventional as possible in defence

Alternative wording: If little chance of winning, consider sneaky tactics like B teams on front, otherwise best defence on front If no chance of winning, throw down shit for defence and keep the best for offence
 * 1) Lookup opponents roster and see what their best teams are (overall) and best teams commonly considered defence (see tab)
 * 2) Reserve offence teams to take out their best teams
 * 3) Set up defence - consider unconventional and cheese teams

= Top tips =
 * For matches with ships, many players put a single hard-to-beat team on their backwall, so try to see the non-ship-side backwall before taking out the ship-side frontwall
 * Many players wait for their opponent to take a turn, so you can panic them by planning your attack ahead of time, but waiting for the last moment to attack too
 * Scout opponent and come up with defence teams they don't have good counters too. Or if deliberately sacrificing, teams they have good counters too
 * Use DSR Bot, e.g. ,ga 816345254 865936716
 * Come up with unusual defence teams where possible, as opponent more likely to underkill/overkill
 * Don't wait until the last hour or two to attack. Need to take relaxed time to consider offence otherwise you'll make silly mistakes
 * General strategy:
 * A good strategy is to look at opponents roster and pick their defensive teams based on those commonly used.
 * Then reserve offensive team to counter them (hard or soft counter) then organise defence
 * Have to determine which offensive team will go against which of their enemy teams. e.g. Empire could go against BH (soft counter) or something less hard (Phoenix or Rogue One - Hard counters)
 * Game is won on offence, especially at higher level. Not uncommon for both teams to full clear or nearly						Analdt says this too

= Gaming GAC divisions and rounds =
 * Avoid being promoted to next league by not collecting feats until the next round starts. It's possible (not confirmed) that even losing one of your matches in first round may result in better overall outcome (in some circumstances)
 * Unconfirmed speculation: join later in the sign-up period for easier matchups: https://youtu.be/mzP7RdkHwyo?t=2169

= Mods =
 * Fastest mods should go on defense teams, as need less speed with manual control
 * Mod for speed and check your opponent speeds on key characters like BSF and Bossk

= Offense =

Burner teams

 * When is it a good idea to burn a team?

Undersize teams

 * CLS Trio
 * Sith Triumvirate
 * JKR/GMY/Jolee and Bastilla/Ezra/Jedi tank - sometimes switch GMY with Ezra if don't need the offense with JKR
 * Other 3v3 teams

= Defense =
 * Place teams that strip banners, especially those with aoe. e.g. Nightsisters MT
 * Fastest mods should go on defense teams, as need less speed with manual control

Team placement when stronger or weaker

 * You have meta team that opponent can't counter (one-shot): TODO
 * Opponent has meta team that you can't counter (one-shot): TODO

= Scouting =
 * SCOUTING A MID-LEVEL PLAYER IN GAC

= Articles =
 * How to reach Kyber League

= Videos =
 * 5 tips to improve your ranking in GAC
 * Grand Arena Strategy - from Calvin Awesome
 * Grand Arena Strategy - from Bitcoin
 * Grand arena 5v5 defense strategy - standard vs experimental defense
 * GAC strategy on how I set my defense
 * GAC Methods How I Prepare for My Grand Arena Matchups
 * Grand Arena HACKS Everyone Should Know!! WIN MORE GACs

= General info = = Meta teams =
 * GAC Meta
 * 5v5 GAC META REPORT - Based on the analysis of 2.7 million battles - Part 1/3: Defensive meta

= Matchup tools =
 * Grand Arena Manager Tool (Google Sheets)
 * SWGoH Squad Builder Spreadsheet
 * GAC Battle Calculator

= General info =

For 8v8 - scoring: Grand Arena Championships

Team planning
https://wiki.swgoh.help/wiki/Grand_Arena_Championships

Budget teams

 * Clones - 1/2 Zetas on Shaak Ti
 * Geos - 1/2 Zetas on GBA
 * Empire - 1 Zeta on EP
 * Bounty Hunter - 1/2 Zetas on Bossk
 * First Order - 1/2 Zetas on KRU
 * Nest - Zeta optional, but helpful

Vid: [https://www.youtube.com/watch?v=ryreTdIyhJY BEST Cheap Teams For Grand Arena! 1 Zeta/Low Gear]

Defensive teams
The best defensive teams are generally the best teams overall (the best offensive teams are not necessarily the 'best teams' however). Also considered good for defense are those teams that:
 * may lose but still strip banners, either by going under protection (e.g. Nightsisters) or blowing 1 or more characters up (GG)
 * are played relatively well by the AI (AKA O.P) (or have such a simplistic kit that the AI can't do that bad - e.g. Geos, Clonetroopers)
 * are NOT needed for specific counter (e.g. Traya would NOT be a good defense team as a good counter team)
 * team with toons that can one-shot (Spy, Han Solo)
 * Guaranteed out-speeds or outgears - which is situational
 * teams that can put out buff immunity to prevent health/protection regen -
 * teams with aoe

It is assumed that the team will be defeated, but it will still take away decent banners.

Teams:
 * Nightsisters - go under protection to strip banners
 * Greivous - may lose but will take out members of other team
 * Geos - simple kit played well by AI
 * Clonetroopers (Rex lead best) - simple kit played well by AI
 * FO with Sith Trooper nuke - may lose but will take out members of other team