Fleet Arena

How relics affect ships

 * +1 speed and other stats per relic level
 * Ship Stats Calculator
 * Help calculating/increasing Ship Speed
 * Explanation of how ship stats work and data tables - old post

Reinforcement order
The reinforcement AI tends to send ships out in the following order. The higher the tier the higher priority that reinforcement has and the more likely it will be called first or before lower tiers. If ships share the same tier they will usually come out in order from left to right that they are placed.

Tier 1

 * Biggs Darklighter's X-Wing
 * Clone Sergeant's ARC-170
 * Sun Fac's Geonosian Starfighter

Tier 2

 * Hound's Tooth
 * Phantom II
 * Scimitar
 * Sith Fighter
 * Slave 1
 * Hyena Bomber

More: Fleet Battle Reinforcement Order Tiers

Lineups
Fleet Line-ups (Used/Suggested by the Imperial Fleet Discord)

vs Negotiator

 * Bistan is starting lineup, or Houndstooth - but more RNG
 * Focus JKA to trigger the heal instead of daze. Then you can attempt to call in something like Ebon Hawk or Cass U Wing to dispel, and finish JKA off. That fleet loses a significant amount of value when JKA is dead.
 * Alternative to Bistan and Houndstooth with a geared Fives (needs testing): AA + rebel/gr hybrid fleet VS 7* Negotiator https://www.reddit.com/r/SWGalaxyOfHeroes/comments/fnu290/strategy_against_negotiatormalev_using_old_ships/


 * Rebels beat 7 star Negotiator fleet with 30 relics & 494,682 GP!
 * Killing Negotiator with Rebel fleets the easy way: SWGOH Fleet Arena

Rules

 * reserve MF's wiggle for cleansing
 * bring in Phantom if JKA is has unending loyalty
 * HT can dispel itself if it is lucky enough to be called by H1's Defiant Volley. It's risky, but an alternative to use Ackbar's heal. Depending on HT's existing TM, you may want to take the risk (i.e. if going soon, take the risk because if it doesn't pay off you won't have long to wait)

vs Malevolence
Malevolence - Kill the starting VD, and then completely ignore the extras that respawn. Nuke the other two starting ships, usually SF and HB, and the fight will end as soon as all real ships die. If you start trying to kill the VD's that spawn you will never get proper control over the fight. Don't be afraid to use Plo with any fleet. His RI is extremely valuable in any fleet, especially against Malevolence if you need to get rid of those buzz droids.

Against HMF
1s reinforcement should be Sun Fac (preferred) or Clone Sargeant

vs Geos

 * Genosian spy applies taunt to random ship that doesn't have it, which may mean the HMF.
 * Using Sun Fac as reinforcement won't help you, nor is using Phantom, which is the typical first reinforcement, as the Geos will nuke it easily
 * Best option is to reinforcement with the following - with the proviso that they reinforce first and no tier 1 or tier 2 reinforcements are present:
 * Vader as first reinforcement to apply offense down to existing ships on the field
 * Kylo Ren Command Shuttle as first reinforcement to prevent reinforcement from having their turn by removing 20% turn meter. This is a delay tactic that could help, but could just delay the inevitable
 * Alternatively - and not a great solution, put Ghost in starting lineup and HMF after Phantom

Denmach - Rebel Fleet Guru
Collection of wisdom from him here: Denmach - Rebel Fleet Guru

vs Malevolence

 * GAC Fleet - Maximize banners vs Malevolence with Negotiator

Algorithm for maximum banners

 * Lineup: HT, Fives, Anakin
 * 1) Fives target lock Hyena (1st special) - forces Hyena to go
 * 2) HT break Hyena bomber
 * 3) Anakin buff immunity Sun fac
 * 4) Target Hyena bomber again - keep targeting until it is dead
 * 5) Plo dispells buzz droids from HT
 * 6) Once Hyena Bomber is dead, focus Sun Fac, then HT
 * 7) Reinforce Plo to clear buzz droids

vs Home One

 * Negotiator vs Home One - Maximise your GAC banners
 * The Best Negotiator Fleet Lineup: Against Mirror Matches, Bistan Falcon's & HT Falcon Fleets

On Defense
Due to the reinforcement order, you need to be careful with the HT build:
 * 1) Houndstooth
 * 2) Soldier
 * 3) Sun Fac
 * 4) Spy
 * 5) TIE Advanced x1
 * 6) TIE Silencer / Imperial TIE Fighter/ Ahsoka Tano’s Jedi Starfighter
 * 7) First Order SF TIE Fighter

Do NOT include Slave 1, as it will take first reinforcement instead of Spy

vs Neogtiator
Basic strategy:
 * 1) focus Anakin in hope to get him well below 50% health (not sure the exact figure, but it seems more like 30-40%)
 * 2) Focus HT as may be forced to. Try to take him out before Plo reinforces.
 * 3) Bring in Phantom if Anakin still has undying loyalty
 * 4) Bring in Cassian when Anakin does not have undying loyalty. either use basic or special depending on how health Anakin has left
 * 5) Focus Snips
 * 6) Focus Fives


 * Do not dance with the MILF unless dazed or have 2 or more debuffs
 * Bring in Plo to cleanse daze where necessary
 * Don't worry too much if HT get's Anakin's buff immunity, as he can clear it on his special. Use health regen from Ackbar if absolutely necessary


 * Bugs vs GK 2
 * Maybe not entirely relevant to OP, but Ackbar isn't the only option vs Negotiator.

Payout times

 * Choosing a payout time is crucial to your success. You don't want competition if you can help it.
 * It's worth determining the payout times of other main players on your shard. You can do this by moving to first 10 minutes before the hour and seeing who hits you in order to get their payout.
 * You can then either alter your payout time, or put on a defensive fleet a few minutes for the payout time

e.g. ordered by:
 * 1) time closest to my payout - threats
 * 2) unknown times - possible threats
 * 3) no-threat times
 * 4) unknown time but no threat anyway

and

Articles

 * A Beginner’s Guide to Ships 2.0