JML Counters

Quick notes: Can get away with 2 teams for the most part. For JKR lead, most videos show tank tech going on SLKR first, not weapons tech on DR first, however my experience has shown the latter more reliable - either option should work with satisfactory reliability though:
 * SLKR/DR/BSF/Wat + Traya for any enemy comp without Wat
 * JML or JKL lead
 * Wat tank tech on SLKR
 * SLKR open with AOE
 * JKR lead
 * Wat weapons tech on DR
 * SLKR open with poke on GAS
 * SLKR/DR/BSF/Wat + Han for enemy comp with Wat
 * JKR lead
 * Wat weapons tech on DR
 * SLKR open with poke on GAS
 * JML or JKL lead
 * Wat tank tech on SLKR
 * SLKR open with AOE

= JML lead =

SLKR/DR/BSF/Traya + Wat/Malak
Enemy comps:
 * JML/JKL/JKR/Hoda/GAS

Comps:
 * SLKR/DR/BSF/Traya + Wat
 * SLKR/DR/BSF/Traya + Malak - if your Wat is weak. Malak provides an additional source of Shock to help get to Ultimate

Modding:
 * Traya to have CA arrow (rather than Speed arrow when TM-swapping with Thrawn)

Turn order:
 * 1) Wat Tank Tech SLKR (not weapon tech)
 * 2) SLKR AOE
 * 3) BSF Fear JML
 * 4) DR Force Storm JML (not Insanity)
 * 5) SLKR Poke JML
 * 6) BSF Wild lightning JML
 * 7) SLKR Basic JML
 * 8) DR Insanity JML
 * 9) SLKR AOE
 * 10) BSF Ability Block JML (not Wild lightning, as not shocked)
 * 11) SLKR AOE repeatedly while in Ultimate

Important:
 * SLKR must be faster than JML
 * SLKR should go into Ultimate as soon as 100% or just after JML goes into Ultimate, even if not 100%
 * May need to get second Ultimate off at 67% just to survive to the end.
 * Don't aoe when all enemies have foresight!
 * SLKR should use aoe when available to protect allies with advantage, which prevents critical hits and cooldown increase
 * Traya is there just to tank, so CA arrow

Videos:
 * Climb in Squad Arena Supreme Leader Kylo Ren Galactic Legend
 * Kylo reigns supreme over his uncle - SLKR/DR/BSF/Traya/Wat - SLKR must be faster than JML
 * Beat JML with SLKR in Arena! - SLKR/DR/BSF/Traya/Thrawn and SLKR/DR/BSF/Traya/Han Solo
 * JML Counter with JKR lead + WAT with SLKR - SLKR/DR/BSF/Wat/Han Solo

SLKR/Wat/GG/B1/GBA
Suggested by I've gone from being able to counter JML lead to getting destroyed in seconds, but doesn't seem that good due to lack of auto-cleanse. GG can be marked and taken out quickly. Still won though.

DR/BSF/SLKR/Wat + Malak/Han
DR (L), BSF, Malak (or Han if there is a Wat on the other team), SLKR, Wat Put weapon tech on DR first (shield tech on SLKR, med tech on BSF if possible) and just control the battle by keeping the enemies mass feared.

I've gone from being able to counter JML lead to getting destroyed in seconds

SLKR/Malak/BSF/Wat/Han Solo
Comp: SLKR/Malak/BSF/Wat/Han Solo

Enemy comp: JKR/JML/JKL/GAS/Wat


 * How to beat this JML team with SLKR

DR lead

 * Counter Jedi Master Luke (JML lead as well as JKR lead) with Darth Revan: SWGOH Squad arena

DR/BSF/Wat/Malak/Han Solo

 * Darth Revan + Wat take on Jedi Master Luke

EP/Vader/Wat/BSF/DR

 * SWGoH, zPalp Counter vs Jedi Master Luke(JML), no Ult

EP/Vader/Wat/Traya + Nihilus/BSF

 * Palpatine + Vader take out Jedi Master Luke
 * Vader VS JML (auto)

= JKR lead =

SLKR/DR/BSF/Han Solo + Wat/Traya
Enemy comps:
 * JKR/JML/JKR/GAS/Wat

Pros and Con of Traya:
 * Pro: Guaranteed that Traya will eat JKR mark, so BSF, DR, SLKR won't
 * Con: against a fast Wat, need to poke Wat first, not GAS, because BSF's fear has a lower chance of landing on Wat with Traya on the team. If BSF fear doesn't land, Wat will get tank tech on JML. The downside of poking Wat before GAS is that GAS can wreck the team - if the GAS is also fast and BSF's fear doesn't land on GAS. However, GAS has lower tenacity than Wat generally, so fear is more likely to land on him, even with Traya on the team. A fast, high tenacity GAS is a huge problem.

Pros and Con of Wat:
 * Pro: SLKR can auto-cleanse with tank tech. You are also more likely to land fear on Wat as Traya is not cleansing ferocity from BSF and DR. Can more reliably poke GAS rather than Wat first. However you could still poke Wat rather than GAS first. You'd then be relying of BSF fear to land on GAS, which is a higher chance than relying on fear to land on Wat (if you poked GAS first). However, if Fear does not land, GAS may aoe daze and reduce cooldowns, which is disastrous. So, poke GAS first! Alternatively, you could open with a SLKR AOE which gives advantage and prevents GAS from reducing cooldowns and prevents critical hit too. This may be the safest option overall - however, BSF won't land Fear, so you'll have to wait for DR's fear. It's possible that putting weapons tech on DR may mean that your DR goes before enemy GAS.
 * Con: JKR could mark BSF or DR, which could ruin your run. However, antecdotally, this happens less often enough to make it a viable counter (i.e. Han, Wat or SLKR get marked instead).

Moon Turn order (https://www.youtube.com/watch?v=2kuz8521PuA):
 * 1) Han Solo Shoot First Wat
 * 2) Wat Tank Tech SLKR
 * 3) SLKR Poke Wat
 * 4) BSF Fear
 * 5) DR Insanity JKR
 * 6) SLKR AOE (focus JKL to help reduce his accuracy)
 * 7) BSF Ability Block JML
 * 8) SLKR Basic JKR
 * 9) DR Force Storm JKR
 * 10) BSF Shock JKR
 * 11) SLKR Poke GAS
 * 12) SLKR AOE repeatedly while in Ultimate, focus non-GL as can't reduce GL mastery
 * 13) Kill order: Wat, JKR, GAS, JKL then JML

BitDynasty Turn order Climb in Squad Arena Supreme Leader Kylo Ren Galactic Legend - 7:07 - Traya instead of Wat:
 * 1) Han Solo Shoot First Wat
 * 2) SLKR Poke GAS (or Wat if Wat is r5-7 - with Traya on the team cleanses Ferocity, too risky to rely on Fear landing on next step)
 * 3) BSF Fear
 * 4) SLKR Basic GAS
 * 5) DR Insanity JKR
 * 6) BSF Ability Block JKL (not JML)
 * 7) Traya Isolate JML
 * 8) SLKR Poke GAS
 * 9) Traya Isolate JKL so he doesn't get Jedi's will
 * 10) Kill order: Wat, JKR, GAS, JKL then JML

Notes:
 * With Wat variation, JKR marking BSF (and to a slightly lesser extent, DR) can ruin your run. Pros and Cons of Traya vs Wat as fifth discussed here: How to Beat Jedi Master Luke with SLKR!
 * If their Wat is high relic and yours is not, may want to use Traya instead of Wat
 * Fast mods on BSF seem to be a huge help. Two videos above has BSF faster than DR.
 * BSF should prioritise Ability Block, not shock, on JML
 * Try to remove Wat, then JKR. May want to work on GAS to proc Saviour then go back to JKR directly

Videos:
 * JML Counter with JKR lead + WAT with SLKR
 * Kylo reigns supreme over his uncle - 14:42

SLKR/Wat/GG/B1/GBA
SLKR, GG, Wat, B1, GBA = semi-consistent counter against JKR lead JML. About 4/5 wins or better. This is what I have, so this is what I use. you want your own SLKR to be r8 when facing r8 JML's. Team is designed to feed SLKR ult. swipe first and then stab at least once. don't wait for 100% to trigger your first ult. I've gotten used to the battle and will sometimes wait a bit to build the ult meter for the first (of usually 2) ult triggers but only if RNG is treating my Seppies well. Wat gives middle tech to SLKR again. Pretty common to trigger first ult asap or at most 85% if things are good. https://www.reddit.com/r/SWGalaxyOfHeroes/comments/mx8eof/what_are_some_useful_slkr_squads/gvmpo2g/?utm_source=share&utm_medium=web2x&context=3

SLKR/DR/BSF/Wat/Traya
Maybe no Traya?? - as lack of potency from ferocity is an issue for DR/BSF: "I don't bother using Traya for decoy. I use SLKR, Bastila Fallen, DR, Wat and Han Solo for the JML Wat teams and same team replace Han Solo with Malak for Hoda teams." https://www.youtube.com/watch?v=C-h2WJyVEoA

Enemy comps:
 * JKR/JML/JKR/GAS/Hoda

Moon Turn order (https://www.youtube.com/watch?v=2kuz8521PuA):
 * 1) Wat Tank Tech SLKR (not weapon tech)
 * 2) SLKR Poke GAS (clears crit immunity and tenacity up)
 * 3) BSF Fear Hoda
 * 4) DR Insanity JKR
 * 5) SLKR AOE (focus JKL to help reduce his accuracy)
 * 6) BSF Ability Block JML
 * 7) SLKR Basic JKR
 * 8) DR Force Storm JKR
 * 9) Traya Isolate JKL (adds Daze, tenacity down, perhaps other debuffS)
 * 10) BSF Shock JKR
 * 11) SLKR Poke GAS
 * 12) SLKR AOE repeatedly while in Ultimate, focus non-GL as can't reduce GL mastery
 * 13) Take out JKR, Hoda, JKL then JML

OLD Turn order - seemed unreliable:
 * 1) Wat Tank Tech SLKR (not weapon tech)
 * 2) SLKR aoe
 * 3) BSF Fear JML
 * 4) DR Force Storm JML (not Insanity as JML not lead). Don't use Fear on JKR even if JML not taunting?
 * 5) SLKR Poke GAS as he's the most dangerous (not JKR/JKL/JML)
 * 6) Traya Isolate JML (can Isolate JML as he is not in the leader slot)
 * 7) BSF Wild lightning JKL
 * 8) SLKR aoe
 * 9) DR Fear JKL (JKL is immune, but Fear will spread to others)
 * 10) SLKR Poke GAS
 * 11) Traya Special JKL
 * 12) SLKR aoe repeatedly while in Ultimate

Notes:
 * Counter may not work against very fast JKR teams

Videos:
 * Kylo reigns supreme over his uncle | SWGOH SLKR vs JML 5v5 Counters - see 14:42

= JKL lead =

SLKR/DR/BSF/Traya/Wat
Turn order:
 * 1) Wat Tank Tech SLKR (not weapon tech)
 * 2) SLKR aoe
 * 3) BSF Fear JML
 * 4) DR Force Storm JML (not Insanity as JML not lead and both JML/JKL immune to Fear)
 * 5) SLKR Poke JML
 * 6) Traya Isolate JML, reduce cooldowns of BSF (can Isolate JML as not in leader slot)
 * 7) BSF Wild lightning JKL (or Fear again as cooldowns reduced by Traya). If JKL has counter-attack both, pick someone else.
 * 8) SLKR aoe
 * 9) DR Fear JKL (JKL is immune, but Fear will spread to others)
 * 10) SLKR Poke GAS
 * 11) Traya Special JKL
 * 12) SLKR aoe repeatedly while in Ultimate

Notes:
 * may not work if BSF doesn't land debuffs on JKL! If JKL gets a turn and 100% counter-attack buff, then you won't want to target him

Videos:
 * Kylo reigns supreme over his uncle | SWGOH SLKR vs JML 5v5 Counters - see 10:84

SLKR/DR/BSF/Traya/Vader
Enemy comps:
 * JKL lead + JML + GAS/JKR/Wat
 * JKL lead + JML + Hoda/Old Ben/Wat

Turn order:
 * 1) SLKR aoe
 * 2) BSF fear JML
 * 3) Vader Merciless Massacre JML
 * 4) Vader Force Crush JML
 * 5) Vader Culling Blade JKR (or Old Ben - unfortunately death grants buffs, but not Hoda because he has crit immunity)
 * 6) Vader Ability Block others. If Wat still alive and Force Crush reset, use on JML again
 * 7) DR Force Storm JML (not Insanity?)
 * 8) Traya Isolate JML - CD decrease on Vader (maybe someone else better)
 * 9) BSF Ability Block on JML (not Wild Lightning?)
 * 10) Kill JML last. Very tanky, so may want to put on auto otherwise may timeout

Notes:
 * SLKR should use AOE to grant advantage to protect non-FO toons when needed
 * Do not focus JKL when he counter-attack buff with any but Vader's Culling Blade, as JKL counter-attacks will wreck squad

Videos:
 * SLKR vs JKL lead w JML/Wat

SLKR/DR/BSF/Traya/Thrawn
Enemy comp: JKL/JML/Hoda/Wat/OB


 * 1) Han Solo stun Wat
 * 2) Wat Tank Tech SLKR (not weapons tech)
 * 3) [if Wat still alive] SLKR poke Wat
 * 4) Focus GAS (or OB) if present

Vader
I win with Vader, Traya, Thrawn, Wat and Bast Fallen. Time your debuffs right not to waste your AOE when they have tenacity up. Focus on keeping everyone ability blocked and isolate JKR. Thrawn TM swap with a Traya to land isolate. Let him mark Traya after she isolates and fracture GL Rey if she’s on the team. Then next round of MM culling blade JKR first then whittle away everyone else https://www.reddit.com/r/SWGalaxyOfHeroes/comments/j73frk/jkl_counter_teams/

= Bastilla lead =

CLS lead

 * Rebels Power Through Jedi Master Luke (Bastila Lead + Wat)

SLKR/Wat/GG/B1/GBA
Gets to Ultimate very quickly!


 * 1) Wat Tank Tech SLKR
 * 2) SLKR aoe to protect allies
 * 3) Go nuts!

Notes:
 * SLKR should use AOE when possible to protect allies and build Ultimate. Don't worry about building Syphon early in the fight, because you'll be AOE'ing and Ultimating so much it won't matter. Later on, you may need to syphon a lot because JML is very tanky and you may risk timeout if you don't
 * Wat Med pac on GG
 * Wat Weapons tech on B1

SLKR/Hux/KRU/Sith Trooper/Han

 * SLKR, Hux, KRU, Sith Trooper and Han? Stun Wat. Then stun again. Then siphon and hopefully Wat is gone before moving? Bastila lead, JML, Wat, JKR and JKL Counter?
 * Tried above: worked, but barely - possibly Wat instead of Hux or Sith Trooper because they were of limited use

SLKR/Hux/KRU/Wat/Han
Works well. Only risk is poking Wat first, not GAS, but you need to otherwise Wat will probably put Tank Tech on JML. As long as your KRU can survive a few hits from GAS and others you'll be right, as the enemy offense is pretty pathetic.


 * 1) Wat Tank Tech SLKR
 * 2) Han Shoot First Wat
 * 3) SLKR Poke Wat (assuming relic Wat)
 * 4) Hux Swap TM SLKR
 * 5) SLKR AOE

= 3v3 = How are we going to beat GLs on defense in 3v3?
 * JKR, GAS +1 vs JML, add Han if Wat is on JML's team
 * DR, BSF, Wat should also be able to handle a JML trio.

JKL lead/Wat/JML
2 shot:
 * 1) Han/Chewy to kill Wat
 * 2) GAS 501st

= Other thoughts = https://www.reddit.com/r/SWGalaxyOfHeroes/comments/jfds5m/jml_counters_without_jkl/
 * JML lead: SLKR with SE (DR/BSF/Malak + Wat I assume)
 * JKR lead with Wat: SLKR with DR/BSF, Wat and Han: Han has to stun enemy Wat --> Your Wat gives tank tech to SLKR (for cleanse) --> SLKR uses 2nd ability to either stun or kill enemy Wat --> just use AOEs to try to get SLKR as fast as possible. You can't let Wat give tank tech to JML and try to keep GAS stunned.

https://www.reddit.com/r/SWGalaxyOfHeroes/comments/jk16gr/tips_on_beating_jmls/
 * JKR lead, GAS, Wat, JKL, and JMLS: SLKR with Grievous/B1/GBA/Wat, tank tech on SLKR to dispel debuffs and aoe all the way

https://www.reddit.com/r/SWGalaxyOfHeroes/comments/l09ors/help_struggling_against_jedi_master_luke_and_wat/
 * DR lead/Kylo/Wat/Han/BSF - Kill order is Wat, JKR, GAS, JKL, JML.
 * I personally siphon JKL so he loses accuracy. He won’t be able to hit you after a few AoE’s.

Stun Wat then Weapon Tech on DR. After this make sure to keep shock on JML and fear on Gas. Never failed unitl now. https://www.reddit.com/r/SWGalaxyOfHeroes/comments/jgm78a/anybody_know_a_reliable_counter_for_this_asking/
 * DR BSF Malak Solo and Wat

= Videos =
 * Free To Play Counters to Jedi Master Luke!! THRAWN is still the Meta Counter GOAT