DS Geo TB

Overview of missions: describing missions by phases can be confusing and misleading, as timing can be different depending on your guild's strategy. Using regions of the map is better, although in-game the region text in-game is subdued and easy to miss.

= Droid factory (far-left-top) =

Videos:
 * SWGOH - DS Geo TB Phase 1 - Combat Guide - Get Consistent Max Waves On Your Combat Missions!
 * Phase 1 Special + Combat Missions = Full Clear - DS Geo TB

CM1 (Poggle lead)
Suggested teams:
 * Geo bugs with GBA, Dooku or Assaj

Videos:
 * EASIEST 4/4 in Poggle Mission! Darkside Territory Battles - using Wat Tambor

CM2
Suggested teams:
 * Sith Empire
 * First Order
 * Bounty Hunters
 * Empire

= Canyons (far-left-bottom) =

CM1 (top)
Suggested teams:
 * First Order
 * Empire
 * Nightsisters
 * Traya Sith

CM2 (right)
Suggested teams:
 * as per CM1

SM (Nute lead)
Suggested teams:
 * Use Magnaguard or Wat instead of GG

Videos:
 * SWGOH - DS Geo TB Phase 1 - Special Mission Guide - Beat The P1 Special Mission Reliably Every Time!
 * Phase 1 - Nute Special Mission DS Geo TB - using Wat
 * Guide to Clearing the Dark Side Geonosis TB Special Mission in Phase 1
 * Geo TB P1 Nute Special Mission: Use Dooku or Wat not Magnagaurd - using Dooku
 * EASIEST DSTB Phase 1 Special Mission Guide! NO WAT Required
 * Guide to Separatist Might P1 Special Mission

= Core Ship Yard (left-top) =

CM1
Suggested teams:
 * HT and Chimera, and sacrifical ships

CM2
Suggested teams:
 * Executrix
 * Strongest fleet, all Geos or all Empire starting lineup. The Hyena bomber and buzzdroid should NOT be in the starting lineup, as they aren't effective without Malevolence (though Hyena Bomber can take a few hits).

= Separatist Command [left-middle] =

CM1 [left]
Suggested teams:
 * First Order
 * Bossk BH with Jango
 * Empire
 * Traya Sith

CM2 [right]
Suggested teams:
 * as per CM1

SM (Assaj and Dooku)
Tips:
 * Use Dooku's Master of Makashi ability to protect Dooku and Assaj
 * Use summoned droid's Scatter Shot ability on Dooku to call him to assist and hopefully land a stun
 * Have Dooku get the kills as he gets a bonus
 * Sharpshooter can one-shot g11 toons, so make him priority if G11 and not stealthed, otherwise AOE is priority
 * Do NOT re-summon droid while it is still alive - even with low health. It will NOT re-summon a new droid with full health, as you might expect

Videos:
 * Dooku/Asajj special mission

= Petranaki Arena [left-bottom] =

CM1 [left]

 * Sith Empire
 * Empire
 * Nightsisters, MT Lead with Wampa or THrawn (no Assaj)
 * Traya Sith
 * GG droids

CM2 [bottom]
As per CM7

SM (Acklay) [bottom]
SWGOH - DS Geo TB Phase 2 - Special Mission Guide - Squash The Acklay!


 * Geo bugs

= Contested Airspace [right-top] =

Phase 3 - No HT - Fleet Double Win - Geo DS TB

CM1 [left]
Suggested teams:
 * 1) Malevolence and Seps
 * 2) Chimera with FO/BH/Empire

CM2 [right]
Suggested teams:
 * Tarkin/Thrawn with geos and Gauntlet and Slave I

= Battleground [right-middle] =

CM1 [left]

 * Empire
 * Nightsisters
 * Traya Sith

CM2 [right]

 * GG Droids

Wat Tambor special mission

 * Do not use Droid Factory in any phase but the last, as it takes a long time to reload, unlike Hailfire tank. Do not use auto in any phase, as AI will call Droid Factory
 * Spread ability block around. Ability block order: AOE (Arc before Sargeant before Vanguard), Other Jedi (Kit Fisto, Eth Koth, etc.), Medic
 * Not every AB will land due to high tenacity on enemies, so allow 2-3 turns to land. If your mods are better, allow 1-2 turns.
 * Use Blind from Sun Fac where possible
 * Call Soldier with Poggle and call Poggle with everyone else
 * Use Soldier's basic rather than special to apply tenacity down to give more change of AB landing
 * Use GBA's Conscription at the end of each wave
 * Try to get Poggle to kill as get offense bonus

Wave 1

 * Just spread ability block around. Should be easy.

Wave 2

 * Only hit Shaak Ti with toons that dispel or stealth: Poggle or Spy

Wave 3

 * Use Poggle's first special to dispel Windu's shatterpoint if it lands on anyone but Brute
 * Make sure you are only using basics at the end of the wave to prepare for wave 4

Wave 4

 * Use Hailfire tank at the start of the battle
 * Droid Factory should be used early at the start of wave to increase TM. Make sure Brute is out before you call it as you won't get him back while the Droid is there.
 * AOErs (Arc, Sargeant, Vanguard) use their AOE on second turn, fortunately! So you can DroidCaller after their basics, but before their aoes if it would benefit more TM-wise
 * Kill order: Arc, CS, Vanguard, Aayla, Commander...

Videos

 * WAT TAMBOR??? ONLY 1 RELIC
 * DS Geo TB Phase 3 - Special/Wat Tambor Mission Guide
 * LVT | DS GEO | WAT TAMBOR Special Mission | Low Gear Guide
 * Acklay and Wat missions easier now! Win with reworked Geos! - ignore McMole's advice to focus on Commander in wave 4 because your priorities should be the AOE. Only AB Commander before he's about to take his turn.

= Sand Dunes [right-bottom] =

CM1 [left]

 * Sith Empire
 * First Order
 * Bounty Hunters
 * Empire

CM2 [top]
As per CM1

= Republic Fleet (far-right-top) =
 * Chimera + Hound's Tooth + Geos + other best dark side ships

= Count Dooku's Hangar (far-right-middle) =

= Rear Flank (far-right-bottom) =

= Other guides =
 * Interactive map
 * Territory battles
 * Squads to avoid using
 * Geonosis Separatist Might
 * Territory Battles: Separatist Might - official forum



= More videos =
 * Phase 1 Special + Combat Missions = Full Clear - DS Geo TB
 * Geonosis Territory Battle
 * Work Smarter, Not Harder! How to get more DS Geonosis TB stars for lower galactic power guilds.
 * 16/16 Combat mission waves and Special Mission - Phase 1 Dark Side Geonosian Territory Battles